Here are the game procedures and rules:
Flipping for Integers
This
is a two-player game that involves some luck and some strategy. The object of
this game is to have a higher sum than your opponent at the end of the
game.
Materials:
1.
One Game
Card per player
2.
A penny for each student
3.
A 6-sided die and an 20-sided die for each
pair of student (optional 10-sided die)
Each
player will take turns for a total of 10 turns to play one game. In a turn:
·
Flip the coin and roll
the die.
·
The number rolled is
used by the player in that turn.
·
If the coin is HEADS,
then the number is POSITIVE.
·
If the coin is TAILS,
then the number will be NEGATIVE.
·
The player writes the
signed number in any blank on the data sheet that he or she chooses and
evaluates the expression created in that row and writes the value in the third
column.
EXAMPLE: A student rolls a tail and a five, then that student has to put -5 somewhere.
EXAMPLE: A student rolls a tail and a five, then that student has to put -5 somewhere.
After
each player has had 10 turns, they should check their arithmetic for each of
the 10 sums they generated by rolling the die (and flipping the coin).
Whoever
has the highest sum wins.
· At the end of the playing period (Thursday's class), I will roll the 10-sided die twice. The two numbers facing up will be highlighted by the students on their game cards. Those two line items will be corrected and used to evaluate for accuracy. Since no one knows which numbers that will be, it is in the students' best interest that all answers are correct. (Calculators are not allowed for this game.)
HOMEWORK:
- IXL: Level H, Skill N.5 and N.6 for all; PLUS….. N.7 (10 mins.) for Pre-algebra.